#ifndef _physicsmanager_h__
#define _physicsmanager_h__
#include "Box2D/Box2D.h"
#include "math/vector.h"

namespace gecko
{

class PhysicsManager
{
public:
	// constructor
	PhysicsManager();


};

class PhysicsUtil
{
public:
	// convert engine vector to Box2D vector
	static void ConvertVector(const Vector3f & in, b2Vec2 & out);

	// convert Box2D vector to engine vector
	static void ConvertVector(const b2Vec2 & in, Vector3f & out);
};

}

#endif
